Listen
Sound effects made with SunoBoard
Effects and music made with SunoBoard and shared publicly. Click to play.




What you can make
Effects every game needs
UI and menus
Clicks, confirms, back and error sounds that feel like one set.
Example prompt
Player actions
Jumps, footsteps, pickups and dashes, short and punchy.
Example prompt
Combat
Sword hits, impacts, magic and explosions with a clear attack.
Example prompt
Ambience and loops
Rain, wind, caves and crowds for the background of a scene.
Example prompt
How it works
From idea to file in a couple of minutes
- 1
Describe it
Type what you need in plain words: mood, tempo, instruments and where it plays in your game or video.
- 2
Pick a model
Suno for themes and songs, Lyria or Stable Audio for instrumentals and loops, ElevenLabs for exact lengths and sound effects. The cost shows before you generate.
- 3
Listen and download
Everything lands in your library: play it, download the MP3, organize it into projects or share it.
Works in Claude
Or just ask Claude
Connect SunoBoard to Claude.ai, Claude Code or Cursor once, then ask for music and sound effects in the same chat where you plan your game or write your script.
Set up the Claude connectorModels
The right model for each job
Every request shows its cost before you generate. Credits come with your plan; sound effects have their own monthly allowance.
ElevenLabs
ElevenLabs SFX
Best overall: crisp, realistic effects in ~2 s
1 sound effect
Declare Lab
TangoFlux
Cheap alternative, a bit muffled
1 sound effect
Stability AI
Stable Audio ambience
Exact durations up to 60 s, seamless ambience and loops
5 credits → 1 ambience/loop up to 60 s (doesn't use your sound-effect allowance)
Real games
Released games scored with SunoBoard
5 games from K3 Games Studio with 20 AI tracks, generated with Suno through the SunoBoard MCP in Claude Code. Listen and play free.
Frequently asked questions
How do I use the files in Godot or Unity?
Download the MP3 or WAV and import it like any other audio file: an AudioStreamPlayer in Godot or an AudioSource in Unity. For loops, enable looping on the imported clip.
Which model should I pick for effects?
ElevenLabs SFX is the default and works for most short effects. TangoFlux is a fast alternative, and Stable Audio handles long ambiences and loops.
Can I use what I make in my game or video?
SunoBoard doesn't claim any rights over the music and sound effects you generate — what you make is yours (see our Terms). The audio comes from third-party AI models, so each model provider's terms also apply; check them before a commercial release. Read the Terms
Can I do this from Claude?
Yes. Add SunoBoard as a custom connector in Claude.ai (the free plan works) or use an API key in Claude Code and Claude Desktop (Pro plan and up). Claude can then generate music and sound effects for you, and every file also lands in your SunoBoard library.
Guides on the blog
- Game sound effects with AI: 40 SFX prompts for UI, combat, magic and ambience
- Godot + Claude Code: a free AI game-dev stack with Godot MCP servers
- Game jam audio in one hour: music and sound effects for Ludum Dare, GMTK and itch.io jams
- How to make AI game music loop seamlessly in Unity, Godot and the web
More for your soundtrack
Make your first sound effect
Start free and generate effects for your whole game from one library, on the web or from Claude.
Free plan: 5 credits a month (up to 10 songs with Suno) and 30 sound effects. No credit card.
SunoBoard is an independent tool and is not affiliated with Suno, Google, ElevenLabs, MiniMax, Stability AI or Anthropic.




