Listen
Hear what SunoBoard makes
Effects and music made with SunoBoard and shared publicly. Click to play.
Prompts that work well
Copy one, open Sound FX and hit generate. Each effect takes a few seconds.




What you can make
Sounds for every part of your game
UI & menus
Clicks, hovers, confirm and cancel sounds that feel consistent across your whole interface.
Example prompt
Pickups & rewards
Coins, gems, power-ups and level-up chimes that make progress feel good.
Example prompt
Combat & magic
Sword hits, arrows, explosions, fireballs and healing spells.
Example prompt
Ambience & loops
Rain, wind, crowds, room tone and dungeon drones with Stable Audio, at an exact length up to 60 seconds.
Example prompt
How it works
From idea to file in a couple of minutes
- 1
Describe it
Type what you need in plain words: mood, tempo, instruments and where it plays in your game or video.
- 2
Pick a model
Suno for themes and songs, Lyria or Stable Audio for instrumentals and loops, ElevenLabs for exact lengths and sound effects. The cost shows before you generate.
- 3
Listen and download
Everything lands in your library: play it, download the MP3, organize it into projects or share it.
Works in Claude
Or just ask Claude
Connect SunoBoard to Claude.ai, Claude Code or Cursor once, then ask for music and sound effects in the same chat where you plan your game or write your script.
Set up the Claude connectorModels
The right model for each job
Every request shows its cost before you generate. Credits come with your plan; sound effects have their own monthly allowance.
ElevenLabs
ElevenLabs SFX
Best overall: crisp, realistic effects in ~2 s
1 sound effect
Declare Lab
TangoFlux
Cheap alternative, a bit muffled
1 sound effect
Stability AI
Stable Audio ambience
Exact durations up to 60 s, seamless ambience and loops
5 credits → 1 ambience/loop up to 60 s (doesn't use your sound-effect allowance)
Frequently asked questions
How long can a sound effect be?
Regular sound effects run from 0.5 to 10 seconds. For longer ambience and loops — rain, wind, crowds, room tone — the Stable Audio ambience model makes exact durations up to 60 seconds.
How many sound effects do I get?
Sound effects have their own monthly allowance, separate from music credits: 10 a month on the free plan, 100 on Basic, 300 on Pro and 1,000 on Studio. The long-ambience model is the exception: it uses 5 music credits per loop.
Which engine should I pick?
ElevenLabs SFX is the default: crisp, realistic effects in about 2 seconds. TangoFlux is a cheaper alternative that sounds a bit muffled, fine for quick drafts. Stable Audio is the one for long ambience and loops.
Can I use what I make in my game or video?
SunoBoard doesn't claim any rights over the music and sound effects you generate — what you make is yours (see our Terms). The audio comes from third-party AI models, so each model provider's terms also apply; check them before a commercial release. Read the Terms
Can I do this from Claude?
Yes. Add SunoBoard as a custom connector in Claude.ai (the free plan works) or use an API key in Claude Code and Claude Desktop (Pro plan and up). Claude can then generate music and sound effects for you, and every file also lands in your SunoBoard library.
Guides on the blog
- Game sound effects with AI: 40 SFX prompts for UI, combat, magic and ambience
- Game jam audio in one hour: music and sound effects for Ludum Dare, GMTK and itch.io jams
- Add music and sound effects to your game without leaving Claude Code
- Horror game music and sound design with AI: tension, jump scares and silence
More for your soundtrack
Make your first sound effect
Start free with 10 sound effects a month — and the music for the same game in the same place.
Free plan: 5 credits a month (up to 10 songs with Suno) and 10 sound effects. No credit card.
SunoBoard is an independent tool and is not affiliated with Suno, Google, ElevenLabs, MiniMax, Stability AI or Anthropic.