RPG & fantasy game music

RPG and fantasy music, from the first town to the final boss

An RPG needs more music than almost any other genre: towns, taverns, overworld, dungeons, battles, bosses, victory fanfares and sad scenes. Generate each cue from one shared brief so the whole score sounds like the same world, and keep it organized by region in projects.

Use it in Claude

Free plan: 5 credits a month (up to 10 songs with Suno) and 10 sound effects. No credit card.

Listen

Fantasy music made with SunoBoard

Real tracks made with SunoBoard and shared in Discover. Click to play, or use one as the base for your own.

More in Discover
The Last Guardian Boss (alt take) boss battle, epic orchestral, choir, brass
Instrumental3:23
The Last Guardian Boss (alt take)
boss battleepic orchestral
Tavern of the Ten Swords fantasy tavern, folk, fiddle, lute
Instrumental2:51
Tavern of the Ten Swords
fantasy tavernfolk
Nature Documentary Dawn nature documentary, orchestral, wonder
Instrumental3:35
Nature Documentary Dawn
nature documentaryorchestral
Slime Cave Dungeon chiptune, dungeon, retro game, mysterious
Instrumental2:14
Slime Cave Dungeon
chiptunedungeon
The Last Guardian Boss boss battle, epic orchestral, choir, brass
Instrumental3:12
The Last Guardian Boss
boss battleepic orchestral
Rise of the Empire epic trailer, cinematic, orchestral, hybrid
Instrumental2:33
Rise of the Empire
epic trailercinematic
Tavern of the Ten Swords (alt take) fantasy tavern, folk, fiddle, lute
Instrumental2:20
Victory Fanfare victory, fanfare, orchestral, game
Instrumental1:02
Victory Fanfare
victoryfanfare

What you can make

The cues of an RPG

Towns & taverns

Warm, lively folk for the places players come back to between quests.

Example prompt

Overworld

The sense of adventure that plays while players cross the map.

Example prompt

Dungeons

Slow, tense loops that stay out of the way during puzzles and exploration.

Example prompt

Battles & bosses

Driving music for random encounters, and something bigger for the boss.

Example prompt

How it works

From idea to file in a couple of minutes

  1. 1

    Describe it

    Type what you need in plain words: mood, tempo, instruments and where it plays in your game or video.

  2. 2

    Pick a model

    Suno for themes and songs, Lyria or Stable Audio for instrumentals and loops, ElevenLabs for exact lengths and sound effects. The cost shows before you generate.

  3. 3

    Listen and download

    Everything lands in your library: play it, download the MP3, organize it into projects or share it.

Works in Claude

Or just ask Claude

Connect SunoBoard to Claude.ai, Claude Code or Cursor once, then ask for music and sound effects in the same chat where you plan your game or write your script.

Set up the Claude connector

Models

The right model for each job

Every request shows its cost before you generate. Credits come with your plan; sound effects have their own monthly allowance.

Suno

Suno

Lyrics & vocals in any style — 2 songs per request

1 credit → 2 songs

Google

Google Lyria 3 Pro

Beautiful, fast instrumentals (~30 s to generate)

2 credits → 1 track (up to ~3 min)

Stability AI

Stable Audio 2.5

Long instrumentals and loops up to 3 min, ready in seconds

5 credits → 1 long instrumental (up to 3 min)

MiniMax

MiniMax Music 2.6

Sings the exact lyrics you give, in any language

4 credits → 1 song with your exact lyrics

See plans and credits

Frequently asked questions

How do I keep a whole RPG soundtrack consistent?

Write a one-line brief for your world (era, mood, key instruments) and reuse it in every prompt, changing only the cue. Group the results in a project per region. Our RPG cue list guide has a complete template.

Can I get a bard song with my own lyrics?

Yes. Suno takes custom lyrics, and MiniMax Music 2.6 sings the exact lyrics you give, in any language (4 credits per song).

Can the dungeon and overworld music loop?

Ask for a loopable instrumental with a steady tempo, or use Stable Audio 2.5 for long instrumental beds up to about 3 minutes. Then set the loop points in your engine — the loop guide on our blog shows how.

Can I use what I make in my game or video?

SunoBoard doesn't claim any rights over the music and sound effects you generate — what you make is yours (see our Terms). The audio comes from third-party AI models, so each model provider's terms also apply; check them before a commercial release. Read the Terms

How much does it cost?

The free plan includes 5 credits a month (up to 10 songs with Suno) and 10 sound effects, no credit card needed. One Suno request costs 1 credit and returns 2 songs; other models cost more and always show their cost before you generate. Paid plans add more credits, and Pro and up include an API key for Claude Code.

Can I do this from Claude?

Yes. Add SunoBoard as a custom connector in Claude.ai (the free plan works) or use an API key in Claude Code and Claude Desktop (Pro plan and up). Claude can then generate music and sound effects for you, and every file also lands in your SunoBoard library.

Score your world

Start free and build your RPG soundtrack cue by cue, organized by region.

Use it in Claude

Free plan: 5 credits a month (up to 10 songs with Suno) and 10 sound effects. No credit card.

SunoBoard is an independent tool and is not affiliated with Suno, Google, ElevenLabs, MiniMax, Stability AI or Anthropic.